Those of you attempting to use the new Flex 3 AdvancedDataGrid component in FlashDevelop might have noticed that you are getting the following error: Error: Could not resolve <mx:AdvancedDataGrid> to a component implementation. This is because the AdvancedDataGrid (along with a bunch of other components) are not part of the basic Flex framework, but are [...]
As this was such a large project I couldn’t fit all the bits in my portfolio page, so here is a list of technologies and collaborations along with a selection of pretty screenshots. The majority of work was performed off-site, and if you would like to see it in action you can go and create [...]
Yesterday may have been one of the most frustrating days of my entire career. The brief – simple; take a bunch of classes acting as models (with a single top-level model containing all others in a tree hierarchy) and write their contents to a database. Client-side technology is Flash CS3 with Actionscript 3, server-side technologies [...]
Just a quick post here in response to a query I recently got from someone. Since FlashDevelop doesn’t have the source of the v3 component set the automatic code-hinting won’t work for components like fl.controls.Button or whatever. In order to get FlashDevelop to pick up these classes do the following: In Flash CS3 open the [...]
For those who aren’t interested in this blog and just want to get the FlashDevelop templates for PureMVC 2.0.3 you can download them here! I’ve been meaning to have a good play with PureMVC for a while, and finally found some time a few days ago to check it out. For those who don’t know, [...]
Today was one of my semi-annual freelance ring-rounds where I call up all my contacts and recruitment companies to remind them that I’m still alive. After many chats it seems that us Actionscripters (especially those with Actionscript 3 skills) are very highly in demand, and permanent and contract roles were thick on the ground. But [...]
Some time ago I was working on a project, part of which involved the development of an Actionscript 3 SVG parser that could read Illustrator generated files and turn them into a list of custom Circle, Polyline and Line objects (more details on the specifics of this coming in a later article). However, when the [...]
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